Parametric Roof Grasshopper

First we will define 3 points.
Parametric roof grasshopper. First we will define 3 points and by changing the location of the points we can make a polyline. First we will extract a portion of the surface and convert it into a mesh. In this grasshopper definition you can model a wave like ceiling pattern by hanging a series of panels from the roof. Every detail has been parametrized so from an input triangle all the geometry can be obtained.
The algorithm has been developped with grasshopper3d for rhino and with weaverbird plugin from giulio piacentino. In this rhino grasshopper tutorial we will model a series of shape changing elements which can be used as a parametric roof. In this grasshopper definition you can model a weaving pattern on a parametric revolution surface. This will give you an overview of which surfaces will give you a better parametric roof structure.
Then we will use the mesh plugin to model the pattern. In this rhino grasshopper tutorial we will model a series of shape changing elements which can be used as a parametric roof. Then we will use the mesh plugin to model the pattern. Then you can use the millipede plugin to analyze the form.
The point attractor will give the panels a wave look that you can control with a graph mapper. In this grasshopper definition you can model a weaving pattern on a parametric revolution surface. First we will extract a portion of the surface and convert it into a mesh. Then we will use the mesh plugin to model the pattern.
First we will extract a portion of the surface and convert it into a mesh. First we will define 3 points and by changing the location of the points we can make a polyline. In this grasshopper definition you can model a weaving pattern on a parametric revolution surface. In this grasshopper definition you can model a wave like structure with graph mappers.
In this rhino grasshopper tutorial we will model a series of shape changing elements which can be used as a parametric roof. Exploring form possibilites through an algorithm based in a big design for a viewpoint.